SPITE - from below
Level Design, Propping
Summary
A game inspired by Diablo. You fight your way through a city and into a caved-in cathedral. Level up to gain new abilities and survive the ever stronger waves of undead enemies.
Goal
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Use propping and level design to tell a story of what's happened in this world.
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Create challenging and varied gameplay.
Specification
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10 weeks half time
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2 Level Designers
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4 Programmers
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4 Artists
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3 Animators
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2 Techical Artists
Tools
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Maya, as level editor
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In House Engine
My Contribution
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My main responsibility were the games second half, where the player delves into a cathedral. To better convey a sense of chaos in the world, and create more living and interesting levels with a limited number of props, I came up with the idea to have the cathedral sucked down into the earth (diablo style!).
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Propping.
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Level Design.
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Enemy placement.