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Baby Noir

 Puzzle Design, Composition, Narrative

Summary

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The arrives to a remote island in search of a missing scientist. Upon arrival he soon finds the scientist dying, and the island overrun by cable infested villagers. Fighting his way through the marshes and forests of the island he finds out more and more about what's happened on the island.

 

Specification

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  • 8 weeks half time

  • 2 Level Designers

  • 5 Programmers

  • 4 Artists

  • 2 Animators

 

Tools

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  • Maya

  • In House Engine

 

Goal

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  • To build gameplay around exploring a large map.

  • To create an intriguing world you want to know more about.

  • To use level design to create varied combat scenarios.

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My Contribution

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  • I designed a majority of the game's puzzles. 

  • I wrote a lot of the in-game text. Working to get the right Noir-kind of atmosphere.

  • I drew the composition for each room that the artists then built the level from.

  • Playtesting and iterating on puzzles, composition, and hints in the text.

 

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