FLICKER

Level Design, Game Design

Summary

A sweet platformer where you use fireflies to jump further, as you work your way up a mountain. You will encounter dark blob enemies, forcing you to time your jumps as you reach ever higher.

 

Specification

  • 8 weeks half time

  • 2 Level Designers

  • 5 Programmers

  • 4 Artists

  • 3 Animators

 

Tools

  • Tiled, as level design editor

  • In House Engine

 

Goal

  • Follow the three act structure in the Level Design, and make the player go through different emotions in the different levels.

  • Make the levels easy but still rewarding to play.

 

My Contribution

  • I designed two of the game's levels and helped my colleague iterate on the third.

  • Me and my level design colleague designed and iterated on the player's abilities and the enemies.