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FLICKER
Level Design, Game Design
Summary
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A sweet platformer where you use fireflies to jump further, as you work your way up a mountain. You will encounter dark blob enemies, forcing you to time your jumps as you reach ever higher.
Specification
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8 weeks half time
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2 Level Designers
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5 Programmers
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4 Artists
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3 Animators
Tools
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Tiled, as level design editor
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In House Engine
Goal
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Follow the three act structure in the Level Design, and make the player go through different emotions in the different levels.
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Make the levels easy but still rewarding to play.
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My Contribution
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I designed two of the game's levels and helped my colleague iterate on the third.
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Me and my level design colleague designed and iterated on the player's abilities and the enemies.
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