666ft
Level Design, Propping
Summary
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A zombie FPS where you fight your way through a hospital. Shoot and run to make your way through hordes of zombies, searching for ammo and health to help you along the way.
Goal
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Use a varied level design to some times create a chaotic feeling and make the player confused, and sometimes guide through the level in clear ways.
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Create interesting enemy encounters.
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Make a level with a stimulating pacing.
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Specification
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10 weeks half time
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2 Level Designers
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4 Programmers
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4 Artists
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3 Animators
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2 Techical Artists
Tools
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Maya, as level editor
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In House Engine
My Contribution
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I worked closely with my level design colleague to design the level's 5 different parts. and make them feel both cohesive and unique.
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I propped the level to make it visually pleasing and to guide the player in different ways.
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I placed enemies in the level to create a rewarding and varied gameplay.
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I was very active in coordinating and administrating the group.